Monday, 4 March 2013

Angie Taylor - Design Essentials

Angie Taylor - Chapter 2 - Planning
 
Important stages
*Break down brief into parts
*Research each part in detail so you have enough knowledge on doing whats asked of you
*Come up with a rough idea - ensure you will be meeting the briefs' criteria
*Experiment with idea - add more details, look at inspirations, take photos, books etc to give you ideas for your own work
*Sketch ideas - allows you to be more creative in other ways
*Brainstorm - try different ideas and elaborate on the ones you do have
*Create a moodboard so you know your on track meeting requirements of brief - such as colour, fonts, logos etc
*After approved, start to storyboard. Storyboard will keep changing.
*Start off with a rough design, simple with room for addition - approve then expand
*More detail, show colour, camera movement ideas - approve
*Digitalise work - create using computer software such as Illustrator in my case
*Manage time carefully - be sure to make my own deadline and stick to them so i can make sure i am on track


Angie Taylor - Chapter 4 - Animation
 
Animation is the process of sequencing drawings, computer generated artwork or photographs of models to creat the illusion of a moving image.
Animation is hand-drawn, computer generated and model.

It started as an optical illusion of a moving image from a reel of still images.

Computer animation - 'My philosophy is not to mimic the real world too much and try to adapt the rules developed'. 146

When creating my animation, these are things i have to remember:

Keyframes - points where major changes occur
Tweening - drawing to fill in all the frames inbetween the keyframes
Interpolation - how changes occur through keyframes and how objects travel from one position to another.
Velocity - Rate of change
Motion Path - the path the objects travel

I have used pose-to-pose animation as i have sketched out ideas and storyboarded my entire opening but will only start creating after everyone has approved.

Laws of physics
I will try to mimick the way real life objects move and look to make mine appear more believable.

Rules of animation
When the laws of physics are exaggerated and made noticable it can make an animation look much more effective.
I will exaggerate the my characters facial expression as these are what are important in my scenes.

I will use staging and anticipation to direct the viewers attention o a particular part of the screen.
Reactions are important as it tells the audience something has happened.I will use this alot as it shows the dramatic changes between the rich and poor environments.
I will use an upbeat fun rhythm to make my animation move fast but smoothly.
 
 
Angie Taylor - Chapter 3 - Composition
 
Composition can help convey messages,meanings and feelings to the viewer. This is why layout can be vital. It can help portray certain things without being so obvious, through the way and where you place them. If taken into consideration and thought about carefully, it could make your work look more aestethically pleasing. All elements such as shape, space, lines, colour etc should be thought about when choosing composition. Choose each element purposefully and carefully so they audience can understand the right message.

When placing all my elements i shall use grids to help me, as i am only learning about composition. When i start to feel more confident, i will go by instict. For now i will use grids, screen division, rule of thirds etc to ensure i use the space wisely and to experiment with the different outcomes.

The principle of composition will influence my choice of layout.

Limitations will be my biggest task as i am one who likes to be over creative and adventurous and this is sometimes by negative point as i get too carried away.
'Simplicity is your best friend'
Angie Taylor

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